package render;
import math.Vector3D;

public class Ray {

    private Vector3D Position;
    private Vector3D Direction;

    public Vector3D getPosition() {
	return Position;
    }

    public void setPosition( Vector3D position ) {
	Position = position;
    }

    public Vector3D getDirection() {
	return Direction;
    }

    public void setDirection( Vector3D direction ) {
	Direction = direction;
    }

    public Ray( Vector3D position , Vector3D direction ) {
	Position = position;
	Direction = direction;
    }

}
